SoaSE Distant Stars Wiki
SoaSE Distant Stars Wiki

Several new planet types and bonuses are added via the built in mini-mods.

Those listed in ORANGE are things found in the original (Un-Modded) version.

Planets[]

Planet Max Health Max Population Max Logistical Slots Max Tactical Slots
Ancient Citidel 6500 104 12 35
Asteroid (Moon) 2500 26 12 25
Asteroid (Dwarf) 2500 26 12 25
Asteroid (Normal) 2500 26 12 25
Asteroid (Huge) 2500 26 12 25
Barren (Moon) 8000 39 32 35
Barren (Dwarf) 8000 65 32 35
Barren (Normal) 8000 65 32 35
Barren (Huge) 8000 78 32 35
Conciousness of the Unity 4000 128 18 30
Dead Asteroid (Moon) 2500 0 0 25
Dead Asteroid (Dwarf) 2500 0 0 25
Dead Asteroid (Normal) 2500 0 0 25
Dead Asteroid (Huge) 2500 0 0 25
Desert (Moon) 3000 160 18 30
Desert (Dwarf) 4500 240 36 35
Desert (Normal) 6000 304 36 35
Desert (Home) 6000 496 40 30
Desert (Huge) 7500 336 36 35
Forest (Moon) 6000 176 32 35
Forest (Dwarf) 6000 240 32 35
Forest (Normal) 6000 336 32 35
Forest (Huge) 6000 368 32 35
Gas Giant (Stable Dwarf) 4500 117 32 35
Gas Giant (Unstable Dwarf) 4500 117 32 35
Gas Giant (Stable Normal) 4500 117 32 35
Gas Giant (Unstable Normal) 4500 117 32 35
Ice (Moon) 3000 112 16 30
Ice (Dwarf) 4500 208 20 35
Ice (Normal) 6000 256 20 35
Ice (Home) 6000 256 20 35
Ice (Huge) 7500 313 20 35
Industrial (Moon) 8000 750 40 25
Industrial (Dwarf) 8000 850 40 25
Industrial (Normal) 8000 950 40 25
Industrial (Huge) 8000 950 40 25
Military (Moon) 10000 65 8 54
Military (Dwarf) 10000 104 8 54
Military (Normal) 10000 130 8 54
Military (Huge) 10000 156 8 54
No Atmosphere (Moon) 3000 26 12 30
No Atmosphere (Dwarf) 4000 52 18 30
No Atmosphere (Normal) 5500 65 18 30
No Atmosphere (Huge) 7000 78 18 30
Ocean (Moon) 4500 56 40 45
Ocean (Dwarf) 4500 64 40 45
Ocean (Normal) 4500 96 40 45
Ocean (Huge) 4500 96 40 45
Paradise (Moon) 3000 190 24 10
Paradise (Dwarf) 3000 190 24 10
Paradise (Normal) 3000 228 24 10
Paradise (Huge) 3000 456 24 10
Pirate Base (Normal) 6000 0 0 25
Pirate Base (Home) 4000 91 20 35
Relic (Moon) 2000 160 32 35
Relic (Dwarf) 7000 256 32 35
Relic (Normal) 7000 352 32 35
Relic (Huge) 7000 608 32 35
Savannah (Moon) 6000 570 24 35
Savannah (Dwarf) 6000 627 24 35
Savannah (Normal) 6000 950 24 35
Savannah (Huge) 6000 1045 24 35
Swamp (Moon) 7000 52 32 30
Swamp (Dwarf) 7000 65 32 30
Swamp (Normal) 7000 78 32 30
Swamp (Huge) 7000 156 32 30
Terran (Moon) 3000 190 18 30
Terran (Dwarf) 4500 445 24 35
Terran (Normal) 6000 532 24 35
Terran (Home) 6000 532 24 35
Terran (Huge) 7500 570 24 35
Toxic (Moon) 9000 39 36 35
Toxic (Dwarf) 9000 46 36 35
Toxic (Normal) 9000 52 36 35
Toxic (Huge) 9000 78 36 35
Urban (Moon) 10000 650 48 40
Urban (Dwarf) 10000 715 48 40
Urban (Normal) 10000 1170 48 40
Urban (Huge) 10000 1170 48 40
Volcanic (Moon) 3000 20 14 30
Volcanic (Dwarf) 4500 52 20 35
Volcanic (Normal) 6000 91 20 35
Volcanic (Home) 6000 91 20 35
Volcanic (Huge) 7500 130 20 35
  • These are base statistics. Research and pacts could change these.

Planet Conditions[]

Ancient Planetary Shield (Relic) - Cannot be bombarded or captured (4 minutes on/off cycle)

Asteroid Debris - Weapon range +5%, damage reduction -5% Barren World - Hull restore +3% / 5%, phase jump charge rate -3% / 5%

Careless Targeting - Weapon cooldown +5% / 8%, shield restore -5% / 8%

Extended Hours - Weapon cooldown -3% / 8%, hull restore rate +3% / 8%

Free Reign - Hit chance -5%, Hull restore +5%

Huge Industrial Factories - Ship build rate +40%

Mass Casualties - Weapon cooldown -5% / 8% / 10%, damage reduction -5% / 8% / 10%

Origin Defense - Damage output+10%, damage reduction -5%

Overgrown Land - Max speed +3% / 5% / 8%, acceleration +3% / 5% / 8%, phase jump charge time -3% / 5% / 8%

Paradise - Max speed +15%, acceleration +15%, phase jump charge up rate +15%

Pirate Origins - Weapon cooldown +5%, hit chance -5%

Solar Reflection - Antimatter restore .5 / .8 / 1 per second, weapon cooldown -5% / 8% / 10%

Storm Season (Swamps) - Uncolonizable (8 minutes on/off cycle)

Targeting Array Network - Weapon range +50% / 65%, damage output +10% / 15%, chance to hit +50% / 65%

Toxic Gases - Antimatter restore +.3 / .8 per second, shield mitigation -5% / 10%

Urban Colonization - Weapon Range +3% / 5%, max speed -3% / 5%, acceleration -3% / 5%

Violent Gases - Damage output +5%, hull restore -5%

Volcanic Ions - Antimatter restore .5 / .8 / 1 per second, weapon range -5% / 8% / 10%

Stars, Companion Stars, and Other Noncolonizable Space[]

Asteroid Belt (Empty, Normal, Huge)

Black Hole (Star)

Black Hole (Companion Star)

Blue Star

Blue Companion Star

Deep Space Sector (Dwarf, Normal, Huge, Tradeport)

Green Star

Green Companion Star

Magnetar (Blue) Star

Magnetar (Blue) Companion Star

Magnetic Cloud (Dwarf, Normal, Huge)

Nebula (Dwarf, Normal, Huge, Trade Starbase)

Plasma Storm (Dwarf, Normal, Huge)

Red Star

Red Companion Star

Ship Graveyard

Space Junk (Dwarf, Normal, Huge)

White Star (Pulsar)

White Companion Star (Pulsar)

Wormhole

Yellow Star

Yellow Companion Star

Sol (Yellow Star)

Star and Non-Colonizable Space Conditions[]

Cabin Fever - Deep Space Sectors - Weapon Cool Down -15%, Weapon Range -15%, Damage Output +10%, Hit Chance -15%, Hull Restore Rate -5%, Shield Restore Rate -5%, Max Speed -7%, Acceleration +7%

Magnetic Storms - Magnet Clouds / Magnetar Star / Magnetar Companion Star - Abilities disabled

Erratic Debris - Asteroid Belts - Chance to hit -20%

Gravitc Damage 1 - Black Holes - Range 16k, Damage 20/Sec.

Gravitic Damage 2 - Black Holes - Range 8k, Damage 500/Sec.

Gravitic Pull (Star) - Black Hole Star - Range 35k, Max Speed +10k, Acceleration -10K

Gravitic Pull 1 - Black Holes - Range 19k, Max Speed +3k, Acceleration -3k

Gravitic Pull 2 - Black Holes - Range 10k, Max Speed +6k, Acceleration -6k

Sensor Distortion - Nebula - Chance to hit -30%

Plasma Clouds - Plasma Storms - Strike Craft Launch Disabled

Pulsar Radiation - Pulsar (White Star) - Range 10000, Damage 10

Light Pulsar Radiation - Pulsar Companion (White Companion Star) - Range 10000, Damage 5

Scrap Materials - Space Debris - Hull Restore +10%

Solar radiation - Blue / Green / Red / Yellow Stars - Antimatter Restored 2.5/sec

Light Solar Radiation - Blue / Green / Red / Yellow Companion Stars - Antimatter restored 1.3/sec

Wormhole Interference - Wormholes - Wep cooldown +5%, Chance to hit -5%

Artifacts[]

Data Archive - Research cost -25%, research rate +5%

Ion Field Generator - Bombing damage taken -40%, population survivability +25%

Jump Drive Relic - Between star phase jump speed +100%, ship mass -10%

Jump Field Generator - Allows wormhole travel, phase jump antimatter cost -50%

Kinetic Intensifier - Weapon damage +15%, weapon range +10%

Manifest Dominion - Culture spread rate +30%, culture resistence +20%, diplomatic relations bonus +1

Matter Compressor - Trade income +25%

Phase Accelerator - In-System phase jump speed +50%, phase jump charge up rate +25%

Planetary Organic AI - Tax rate +25%, population growth +40%

Power Core Relic - Antimatter regeneration rate +15%, maximum antimatter +10%

Relavistic Factories - Ship build rate +30%, structure build rate +30%

Resilient Metaloids - Hull repair rate +50%, armor increase +1

Exploration Bonuses[]

A[]

Abandoned Smugglers Base - Tax income +1, trade income +40%
Active Smugglers Base - Tax income -2, trade income -60%
Adhesive Resin - Trade income +25%, development build cost +10%
Ancient Planetary Shield (Damaged) - Planet health +700
Ancient Planetary Shield (Working) - Planet health +2000
Automated Defense Droids - Max population -100, Population growth -100%

B[]

Beautiful Population - Culture spread rate +40%, trade income +20%, population growth +30%
Black Market - Trade income +500%
Breathable Atmosphere - Max pop +200, development build cost +50%, Development bult rate +50%, population growth +20%
Brilliantly Designed Buildings - Max population +250, planet health +500, population growth +20%

C[]

Caustic Atmosphere - Max population -15, development built cost -20%
Completely Hollow Core - Gravity well radius -66%
Completely Overgrown - Max population -100, planet health +800, development build rate -90%, population growth -50%
Conductive Mantle - Culture spread rate +25%
Constant Flooding - Max population -20, development build cost -40%, development build rate -40%
Construction Droids - Structure build rate +50%, development build rate +100%, extra constructors +3
Corrosive Atmosphere - Planet health -100, trade income -1, development build cost -50%

D[]

Deadly Secret - Max population -1000, planet health -10000
Dense Canopy - Planet health +600
Dense Jungle - Max population -10, development build rate -75%, population growth -30%
Dense Molten Core - Gravity well +33%
Diseased Planet - Max population -20, tax income -2, trade income -50%, structure build rate -100%, development build rate -100%, population growth -90%

E[]

Entertainment Hub - Culture spread rate +10%, tax income +1/sec
Expert Agrarian Society - Trade income +10%
Expert Metal Miners - Metal extraction rate +50%
Expert Crystal Miners - Crystal extraction rate +50%
Extremely Valuable Timber - Trade income +50%

F[]

Floating Fauna - Max population -5, trade income +30%
Floating Islands - Max population +25
Foul Smell - Culture spread rate -20%, max population -20, trade income -10%, development build rate -30%, population growth -10%
Fresh Water Oceans - Max population +50, trade income +75%, population growth +30%
Frequent Meteorites - Max population -20, metal extraction rate +30%, crystal extraction rate +30%
Friendly Religious Population - Culture spread rate +60%, population growth +20%
Frozen Gas Core - Max population +5, Planet health +300
Frozen Over - Dev build rate -75%

G[]

Galactic Trade Center (Moon) - Tax income +1/sec, trade income +30%, population growth +20%
Galactic Trade Center (Dwarf) - Tax income +2/sec, trade income +30%, population growth +20%
Galactic Trade Center (Normal) - Tax income +3/sec, trade income +40%, population growth +20%
Galactic Trade Center (Huge) - Tax income +4/sec, trade income +50%, population growth +20%
Gas Storms - Max pop -5, Planet health -200, pop growth -25%
Geothermal Hot Spots - Logistic slots +4
Giant Fungi Forests - Max population -10, trade income +40%, development build cost -20%
Gravitational Anomoly - Logistic slots -4, tactical slots -5, gravity well radius -100%
Gravitational Boon - Logistic slots +4, tactical slots +5, gravity well radius +100%

H[]

Habitable Cavern System - Max population +15, planet health +500
Helium Rich Atmosphere - Trade income +25%
Hideous Population - Culture spread rate -20%, trade income -50%, population growth -30%
High Security Protocols - Tactical slots +5, trade income -20%
Hostile Religious Population - Culture spread rate -30%, tax income -1
Huge Comm Station Array - Culture spread rate +100%, tactical slots -8
Huge Crystal Processing Plant - Trade income +10%, crystal extraction rate +200%
Huge Herds of Cattle - Max population +40, tax income +0.5, trade income +20%, population growth +20%
Huge Metal Processing Plant - Trade income +10%, metal extraction rate +200%

I[]

Impure Crystal - Trade income -10%, crystal extraction rate -60%
Impure Metal - Trade income -5%, metal extraction rate -60%
Indigenous Carnivores - Max population -20, development build rate -20%, population growth -60%
Indigenous Satellites - Culture spread rate +20%
Industrial Wasteland - Culture spread -30%, metal extraction rate +30%, crystal extraction rate +30%
Ionic Storms - Max population -20, trade income +10%

K[]

Kalanite Deposits - Trade income +20%

M[]

Massive Pure Glaciers - Trade income +30%
Mega Fauna - Max population -15, trade income +25%
Militaristic Population - Planet health +1000, logistic slots -4, tactical slots +10, tax income -2, trade income -20%, extra constructors 1
Moon - Logistic slots +4, gravity well radius +25%, structure build rate +10%
Moons - Logistic slots +8, gravity well radius +50%, structure build rate +20%

N[]

Natural Radiation - Development build rate -40%, population growth -80%
Natural Thermal Lift - Structure build rate +25%

O[]

Old Military Outpost - Planet health +1000, tactical slots +10, extra constructors +1
Orbital Construction Specialists - Logistic slots +4, tactical slots +4, structure build cost +30%, structure build rate +50%, extra constructors +2

P[]

Penal Colony - Structure build cost +20%, structure build rate -30%
Perfect Holiday Destination - Culture spread rate +100%
Persistent Dust Storms - Population growth -25%
Pharmaceutical Flora - Trade income +20%, population growth +20%
Planetary Construction Specialists - Planet health +200, development build cost +30%, development build rate +50%
Planetary Insurgency - Culture spread rate -20%, planet health -150, tax rate -2, trade income -30%, metal extraction rate -50%, crystal extraction rate -50%, structure build cost +20%, development build cost +20%, structure build rate +60%, development build rate +60%, population growth -30%
Planetary Revolt - Culture spread rate -10%, planet health -100, tax rate -1, trade income -10%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate +30%, development build rate +30%, population growth -10%
Pleasent Rodents - Culture spread rate +40%, trade income +20%
Plundered Booty - Tax income +3.5
Porous Core - Gravity well radius -33%
Precious Stones - Culture spread rate +20%, logistic slots +4, trade income +50%
Priceless Timber - Culture spread rate +20%, trade income +80%

R[]

Raiders Outpost - Metal extraction rate +20%, extra constructors 1

S[]

Scented Plants - Culture spread rate +20%, trade income +20%
Seismic Activity - Population -20, planet health -100, tax -1, development build cost -30%, development build rate -10%
Signal Interference - Culture spread rate -20%
Slaves - Trade income +10%, structure build cost -30%, development build cost -50%, development build rate +20%
Solar Energy Harvesting - Max population +15
Space Ponies - Space Ponies! (No bonus except for achievement)
Spice Trade - Culture spread rate +5%, trade income +10%
Stable Debris Field - Trade income +20%
Storm Ridden Planet - Max population -50, development build cost +20%, development build rate -20%, population growth -40%
Strong Building Materials - Planet health +500, trade income +10%, development build rate -20%
Submerged Colony - Max population +140, planet health +800
Subterrainian Colony - Max population +80, planet health +1500
Super Dense Core - Gravity well radius +66%
Super Pure Crystal - Crystal extraction rate +200%
Super Pure Metal - Metal extraction rate +200%

T[]

Thaw Cells - max pop +25
Thick Atmosphere - Planet health +1200
Tibanna Gas - tactical slots +2, trade income +5%
Toxic Fallout - Max population -30, population growth -25%
Traces of Oxygen - Max population +50, population growth +20%
Tundra Farms - Max population +25

U[]

Unstable Ground - Development build cost +50%, development build rate -20%

V[]

Valuable Timber - Trade income +30%, development build cost -10%
Vermin Infestation - Tax income -1, trade income -30%, development build cost +20%, development build rate -20%

W[]

War Torn Planet - Culture spread rate -40%, planet health -200, logistic slots -4, tactical slots -6, trade income -30%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate -40%, development build rate -20%, development build cost +60%, population growth -50%
Weapons Test Facility - Max population -20, tactical slots +8
Well Designed Buildings - Max population +100, planet health +200